Behind the Scenes of ‘The Lego Movie’ with Directors Chris Miller, Phil Lord, and Chris McKay

The LEGO Movie Directors Interview
Emmet, Wyldstyle, and Batman in ‘The LEGO Movie’ (Photo © 2014 Warner Bros. Entertainment Inc)
Chris Miller and Phil Lord could be going three for three at the box office with The LEGO Movie which is, just as the title suggests, a movie all about LEGOs – but not an ad for LEGOS, as they are quick to point out. Miller and Lord scored hits with Cloudy with a Chance of Meatballs which they followed up with 21 Jump Street, and now they’re back in the land of animation with Warner Bros Pictures’ The LEGO Movie coming to theaters in February 2014. Joined by co-director Chris McKay, Miller and Lord showed up at the 2013 San Diego Comic Con to talk about playing with LEGOs and why stop-motion animation was the way to go with this family-friendly film.

How did you come up with the idea to lead into an actual narrative that explores the LEGO world?

Phil Lord: “It’s funny. We figured out that we started with this idea that they are a machine for creativity and let’s make a movie about, can a regular construction worker learn those skills. We found out that we had to really hide the ball because the more you say the word ‘creativity,’ the less you want to hear it. It started to get tired pretty fast, so there are versions of this movie that felt like a college paper or something like that.”

Chris Miller: “So, the word creativity is actually not in the movie at all, but it’s obviously all about creativity. The idea is there are two different ways that people play with LEGOs. There are people who buy the kit, follow the instructions, and build the thing exactly how it is, and that’s awesome because then you have this really cool thing. It’s a Millennium Falcon or something. And then there are people who just dump all the bricks together and build whatever they want to do. And that’s awesome as well to learn to have the whole thing be a dialectic about the different ways there are to make things.”

Phil Lord: “That’s what’s going to be on the poster: It’s a wonderful dialectic.”

Chris McKay: I think the most fun thing about it is, these guys especially, when they opened it up to everybody on the crew to kind of access their inner child. It was a lot like play the way we set up the environment for all the different departments from when we started working on the storyboards and then going into animation and layout and everything else. It was just, ‘Play like you’re a kid. Have fun. What if the story was this?’ You just start running with ideas and that kind of thing. It was very organic and almost improvisational throughout the entire process. It was just how crazy can we make this. The way these guys talked about it originally was like if Michael Bay had kidnapped Henry Selick and forced him to make The LEGO Movie that’s inside Michael Bay’s brain, that’s what this movie is, but it is literally those two guys coming together. It’s an explosion of creativity and that’s what makes the movie, because it is, it’s kind of like a joy ride through a 10-year-old’s imagination.”

Phil Lord: “McKay built a creativity machine that was the production and he did it in a way that was flat and allowed for a lot of dialogue in between departments without a lot of layers so that the editors could talk to the storyboard artists and request some drawings and try things out without showing us first, so that you really got everybody. Everyone’s office is right next door to one anothers. It became a very fluid and iterative creative process which was great.”

You have amazing voice talent collected for this film. Did you have anybody in particular in mind when you first started?

Phil Lord: “I’m trying to think of who the first ideas were.”

Chris Miller: “Well we thought of [Chris] Pratt pretty early on because he’s hilarious and he has this sort of regular guy-ness to him. He actually grew up about two blocks from me in this small town of Lake Stevens, Washington, and he’s a hilarious guy’s guy, but he seemed perfect for that.”

Phil Lord: “We knew him because of Anna Faris on Cloudy with a Chance of Meatballs. We had met him. He was at the time her boyfriend. We just met him as a guy and then watched him become the funniest person on television. He has a real sincerity to him that we thought was important to the character. Also, we got a lot of people that we went after. We got this idea to make Morgan Freeman into a crazy wizard.”

Chris Miller: “We thought he’ll never do it, but he did it.”

Phil Lord: “We had no other casting ideas for that part. Like, we didn’t know what we were going to do.”

Chris Miller: We saw the Life’s Too Short that Liam Neeson was on and he was hilarious. We were like, ‘We got to put this guy in the movie.’ We asked him to do it and we thought he’d never do it, and he did it too – and we couldn’t believe it. We’ve always wanted to work with Will Ferrell because he’s an amazing guy and hilarious and just a wonderful person, and this was a great opportunity to do that. We’ve been friends with Elizabeth Banks for years and we worked with Charlie Day many years ago. We tried to assemble some buddies and people that we really admired in the world.”

Warner Bros. has had terrific success with the LEGO video games. Did you talk or work with them?

Chris Miller: “We went out to Manchester and met with John and saw his whole operation and what they were doing. The stuff they’re doing is really clever and they use the LEGO-ness of the LEGO characters, and their arms pop off and that sort of thing. It really helped us think about when you’re writing it. Sometimes you think of them as people and you forget that they’re these little plastic dudes, so you want to remember to just continually use that as part of the charm of the thing and that really helped us.”

Did you approach any of their animators?

Phil Lord: “I don’t believe so, but I’m sure they all know each other.”

Chris Miller: “There’s been a lot of dialogue back and forth with a lot of sharing of digital assets. We showed John a million cuts of the movie. Every time we recut the movie, it goes over to Manchester.”

Phil Lord: “Because they’re making a video game of it. They’re doing it in this limited animation style that our movie is in.”

Chris Miller: “…which they don’t usually do.”

Phil Lord: “Normally, their characters have a lot more emotion.”

Chris Miller: “They were psyched because we went over there and we were like, ‘We’re going to try to break every rule that has been imposed on you guys.’ And so it’s a chance for them to do different stuff.”

The movie’s look is a lot more like how the toys actually are played.

Chris Miller: “I can’t believe that we got everyone to buy off on that.”

Phil Lord: “It’s fantastic.”

Chris Miller: “It’s like we’ve got a major movie studio to do that.”

What was the voice recording process like? Was there ever an opportunity to have the actors record together?

Chris Miller: “We did.”

Phil Lord: “We’ll let you know when it’s done.”

Chris Miller: “We did Chris Pratt, Elizabeth Banks and Will Arnett together a couple times because they play off each other. I don’t want to spoil it. Also, we did Liam Neeson and Will Ferrell together over the phone, which was kind of funny because Liam was in New York and Will was in L.A., and they both had stuff that they had to do. But we got them together and they did their scene over the phone. It was awkward at first, but then it became amazing. Those were the only ones that we were able to get in the same room.

It was our goal to try and get people to play off of each other because it’s more fun and you get a lot of improvisation. These are all really super funny people that can riff, and so we ended up getting a lot of good stuff that way.”

Phil Lord: “The sad reality of casting a bunch of really famous movie stars in your movies is that they’re incredibly busy.”

Chris Miller: “‘Oh, you’re doing The Hunger Games and you’re doing Anchorman.’ There’s a million different things, so we worked around their schedules but we tried to make it work as much as we could.”

Can you talk about the look of the movie? Where did the decision come from to give it that look?

Chris Miller: “It was inspired a lot by brick films that people make online. There are a ton of these on YouTube where these people very creatively make funny, funny LEGO movies and the limitations of the characters is kind of funny. Also, there are some photographers that photograph the little LEGO people and try to make it look really epic, just from the lighting. And we thought that was pretty cool when they tried to marry a cinematic lighting style with a brick film aesthetic.”

Phil Lord: “I think it was a choice that we made the instant that Dan Lin pitched us the project. We were like, ‘Well, if you did it like this, we would be interested. But if you don’t, if no one will commit to that, then there’s no way we’ll do it.’ I don’t know why we were such hardliners about that, but for whatever reason that was what was inspiring to us.”

Chris Miller: “We wanted it to feel like it was a real LEGO set come to life.”

Chris McKay: “But you would be surprised how many people were resistant to that idea. I mean, just on every level, people didn’t get it and didn’t think that the charm would come through. Literally, we had to prove that you could.”

Phil Lord: “At every level we had to prove it: at the conceptual level with the folks at Warners, and then again on the technical side, and then again with the animators, and all kinds of people. I’m sure there will be some reviews that will be like, ‘Ugh, I don’t like what they did.’ But we discovered that we could get a lot of expressiveness and emotion. One of the things that Chris and his team have done is just to get so much real humanity out of the dumbest drawings in the whole world. That was our dream, that what a great trick it would be to make you care about the dorkiest looking things in the whole universe.”

Chris Miller: “It’s like in the Muppet movies. Kermit’s eyes don’t move and he’s just doing this [acting like Kermit]. You can get so much expressiveness out of the limitations.”

How do you walk a line in a film like this between having it feel like a creative story and not be sort of an ad?

Phil Lord: “Well, it’s all an ad.”

Chris McKay: “The ad is inescapable.”

Chris Miller: “That was something that we were really, really nervous about. We didn’t want to make a 90 minute commercial for toys.”

Phil Lord: “So we settled on an 85 minute commercial.”

Chris Miller: “We decided, obviously, LEGO are a medium that people use to tell stories. It’s like clay or a Claymation movie in a way. Luckily, the people at LEGO were very trusting of us…maybe too foolishly trusting. They allowed us to make a story that we thought was fun. They were really there to just help us and make our ideas a reality.”

Phil Lord: “The short answer to your question is zero ad. It’s 100% a creative movie.”

Chris Miller: “That’s what we’re going for and the partners at LEGO realized that the entire movie was made out of LEGO.”

Chris McKay: “It was called The LEGO Movie and that was a good enough ad.”

How long did the movie take to make?

Chris Miller: “It’s not done yet.”

Chris McKay: “It’s still being made right now.”

Phil Lord: “But hopefully only six more months.”

Chris Miller: “We started writing it before we did Jump Street.”

Phil Lord: “The summer before we left for Jump Street, right?”

Chris Miller: “We started writing it and so it’s been…I don’t even know how long ago that was.”

Phil Lord: “That would have been about 2010.”

Chris Miller: “It will be about three years from beginning to end. It comes out in February.”

Phil Lord: “That’s actually short. That’s what we told Chris McKay all the time we were working on the movie.”

Are you able to reveal any of the other superheroes that are in the movie?

Chris Miller: “Yes, we just said in Hall H that there are other DC superheroes in it. Superman is being played by Channing Tatum and Green Lantern is being played by Jonah Hill, and Wonder Woman is being played by Cobie Smulders. But there are a lot of other characters that we’re not allowed to talk about right now from other movies, other LEGO sets, and they all interact in a way that if a kid was playing with a bucketful of LEGOs, they would make them play together. That’s a really fun part, but we can’t tell you about that stuff just yet.”

Can you talk a little bit more about doing the stop-motion and the experimentation that goes into doing that?

Chris McKay: “Like I said, it was something that people initially didn’t necessarily think was going to be able to portray emotion. The way I approached it was just to kind of look at it as if you were given the task of trying to figure out how to make WALL-E or R2-D2 emote, you would basically sit down with the animators and go through a process of, ‘All right, let’s try to do something. Let’s show how sympathetic we can make them and how understanding.’ I treat the animators like they’re actors and I say, ‘I want to know what this guy is feeling. What’s going on behind his eyes? I want you to observe behavior that is true and real.’ When people started clicking at that, I said, ‘Don’t worry. I don’t want to see this f*cking… I want you to really feel.’

The mandate these guys had from the beginning was to make this feel like a big adult movie. I don’t want it to feel like a soft, bulls**t film. I want it to be something that feels real. I went to the animators and wanted to see Parkour stuff. We have people that come from different disciplines as far as 2D, 3D and stop motion, and these guys really attacked it madly and with a lot of love. That’s what we started to do, just go, ‘Okay, let’s get this thing up on its feet.’ We didn’t want it to be a bulls**t movie. We wanted to make it something that was real.”

Phil Lord: “Yes, to take everything seriously – and that’s been your approach and our approach. Just because they’re little toys doesn’t mean that you’re not going to try to tell a big, grown-up story, and that translates into the animation. One of the things that would happen, that happens on every animated production, is that sometimes initially you get a lot of stock stuff that feels like a classic move that you saw Frank & Ollie draw a million years ago, and it’s wonderful but it doesn’t pertain to that moment. It’s not an interpretation of that voice performance.”

Chris McKay: “It’s not germane to the body language.”

Phil Lord: “Yeah. It doesn’t have anything to do with anything. You’re like, ‘I don’t understand. I don’t connect to that.'”

Chris Miller: “You connect to it when you feel like it’s driven by the story and the feelings.”

Phil Lord: “Another thing is that with stop-motion there’s no motion blur because every frame is its own little thing. We found out if a character is moving really fast across the screen, it was going to get a little bit jumpy. And so we developed this brick-built motion blur of the characters when they’re moving really fast and we have these special clever solves for things like that.”

Chris McKay: “We also tried to add in mistakes, too. Just like with film prints and things like that, but also maybe animation that felt a little more like we would talk through. Like what if you were dragging a hand up from one place to the other, especially at that scale – on a one-inch scale – you only have so many moves that you can actually technically make, that a human being can actually do to make that. So we’d think through stuff like that. Some of those were the kind of choices that we’d make to make this feel. There was sort of an innocence and a charm to that I think is what we wanted to capture. And sometimes it was just puppetted. Sometimes we would literally make it look like somebody had their hand on the thing and was walking us. Some of the guys would walk around like that or they’d jump up and move as though they were puppetted. There’s something neat about that, too.”

Phil Lord: “Sometimes our notes are just, ‘Make it dumber. It’s way too sophisticated.'”

How did you guys choose which LEGO characters to use and which ones not to use?

Phil Lord: “There are a bunch of classic worlds that LEGO’s been doing for years and we wanted to make sure that each of those worlds was represented, and we wanted it to feel like we were mashing all these different genres. It ended up being dictated by the story, obviously.”

Chris Miller: “We started with the ones that we could remember from our childhood and tried to extrapolate from that. I think that the toughest thing was to convince our partners that we should take discontinued and old vintage things and put them in the movie along with everything else, because that’s what would be at the bottom of somebody’s toy chest.”

Chris McKay: “And that’s another way the movie wasn’t quite an ad either. It’s like stuff that you were talking about in the beginning. It’s like what are the things that you remember about the sets that you had and some of those things aren’t necessarily products that they want to promote.”

Phil Lord: “They’re not selling Classic Space or Pirates from years ago, or that type of stuff, but we wanted to put those things in there.”

What are your favorite LEGO sets?

Phil Lord: “You might literally get three people saying Classic Space because we’re all the same.”

Chris Miller: “We’re all nerds.”

Phil Lord: “I’m crazy about the new Back to the Future one, the DeLorean. Gosh, that is so great. It’s insane.”

It’s out on the Convention Hall Floor.

Phil Lord: “I know. We were immediately like, ‘Who do we call to get that? How do we get that in the movie?’ It’s probably too late unless someone is listening, unless Steven Spielberg is in the audience.”

Chris McKay: “Put that in the article and see what happens. Can you help us out?”

Phil Lord: “See if it creates some sort of mob rule insistence on that. I think the ones I grew up with – and Chris will say the same thing – were gray and blue triangles which are all the Classic Space stuff.”

Chris Miller: “Yeah, the Lunar Base, the Little Monorail. That was my favorite.”

Chris McKay: “I like Catwoman.”


-By Rebecca Murray

Follow Us On: